Virtual Sports

crickex aff Virtual Sports — Play Whenever You Want

No waiting for real league schedules. On crickex aff virtual sports, computer-generated matches and races start every few minutes, with instant results.

2-3 Minutes per new event
24/7 Service available
৳200 Minimum deposit
For ages 21 and above
crickex aff virtual sports match animation view
crickex aff virtual match generated by a random number generator

What virtual sports actually are

Virtual sports are entirely computer-generated matches, races or tournaments. There are no real players, teams or venues — everything is produced by software. The outcome of each match is determined by an RNG (Random Number Generator). The system is completely impartial and no previous event has any effect on the next one.

Animated highlights are available shortly after the match result is announced. A user in Dhaka can play at three in the morning just as easily as at any other time of day — because these events run 24 hours a day, seven days a week.

crickex aff offers various types of virtual sports including virtual football, virtual horse racing and virtual greyhound racing. The experience is fast-paced like slot games, but within the familiar structure of sports markets.

Key features of virtual sports

New event every 2-3 minutes

No waiting hours like real matches. The next event starts within a couple of minutes of the previous one finishing.

No in-play betting

Markets close before the match begins. There is no option to place new bets on a match already in progress.

RNG-verified results

Every match result is produced by a certified random number generator that is impartial and not predetermined.

Familiar betting markets

Match Result, Over/Under, Correct Score — the same markets you know from real sports betting are available here too.

Common betting markets explained

Here is a simple breakdown of the markets most often seen in virtual sports.

Match Result (1X2)

Three options — Team A wins, Team B wins, or a draw. This is the most common market in virtual football. Example: Team A has decimal odds of 1.65 and Team B 2.30 — a ৳500 bet on Team B returns ৳1,150 if Team B wins (৳650 profit); if Team A wins you lose ৳500.

Over / Under (goals or points)

You bet on whether the total goals or points in a match will be above or below a set number. Virtual football typically uses a line of 2.5 goals.

Correct Score

Predicting the exact scoreline, such as 1-0 or 2-1. Odds are higher because calling the correct score is difficult. It is worth understanding the distribution of likely scores before betting on this market.

Virtual Horse and Greyhound Racing

Multiple horses or greyhounds race and you pick the winner or the top three. Each competitor has its own odds. Races last only a few minutes, so it is possible to take part in several in a row.

Multi Bet

Combining multiple virtual events into one bet. Example: if three selections have decimal odds of 1.40, 1.70 and 1.90, the combined odds are 1.40 × 1.70 × 1.90 = 4.52 — so a ৳100 bet returns ৳452 if all three win, but if any one loses the entire ৳100 is lost.

crickex aff no team form or statistics analysis in virtual games

Team research does not apply here

In real cricket or football betting you can make a reasoned decision by analysing team form, injuries, pitch conditions and weather. In virtual sports, that kind of analysis plays no role.

The reason is straightforward: there are no real leagues, teams or players. "Team A" and "Team B" are simply two computer-generated entities with no history or current form. Every match is independently determined by the RNG, and previous results have no effect on the next one.

The way you can track Bangladesh Tigers' performance in cricket betting has no equivalent in virtual sports. Knowing this lets you play with realistic expectations.

Setting time and money limits

Events come quickly, so having a plan in place beforehand matters.

Daily time limit

Decide in advance how long you will play. Fast events mean time passes before you notice.

Set a budget

Decide how much money you will use in each session and do not go over that limit.

Avoid playing non-stop

Even though events run without pause, playing continuously is not a good idea. Take breaks and make decisions with a clear head.

Do not chase losses

Placing larger bets after a loss to try to recover is risky. Follow the responsible gaming guidelines.

Common misconceptions and the reality

Myth

"Team A has been losing — they're due a win"

Every virtual match is independent. You cannot predict the next result based on previous ones.

Myth

"Overs come up more often at this time of day"

The RNG has no time-based patterns. Day or night, the probability of any result stays the same.

Myth

"You can win by using a prediction app"

No app or software can know an RNG result in advance. Any app making such a claim is misleading.

Myth

"Tracking a hot team gives you an edge"

Virtual teams have no form or track record. The idea of a "hot team" has no meaning in virtual sports.

crickex aff quick betting decisions at a virtual racing event

Get started with virtual sports at crickex aff

New members get a 150% bonus on their first deposit, up to ৳5,000 (wagering requirement: 20x the bonus amount). Example: deposit ৳1,000, get ৳1,500 bonus, total balance ৳2,500, wagering requirement ৳30,000.

Deposit via bKash, Nagad, Rocket or bank transfer — minimum ৳200. Withdrawals are usually processed in 5-30 minutes, minimum ৳800.

bKash accepted Nagad accepted Rocket accepted Bank Transfer

For ages 21 and above. See the responsible gaming guidelines.

৳5,000

Maximum welcome bonus (150% on first deposit)

Login to crickex aff

To learn about VIP cashback, visit the crickex aff VIP page.

Virtual sports FAQ

No. Every result is generated by a certified RNG that runs fresh for each event. No app, software or strategy can predict or influence these results in advance.

No. All markets close before the match or race begins. Live betting is only available on real sports events, not virtual ones.

Match Result (1X2), Over/Under goals and Correct Score are the three most familiar markets. Some platforms also offer Both Teams to Score (BTTS) and Half-Time/Full-Time markets.

Each race typically has 6 to 12 competitors, each with their own odds. You can bet on the winner (Win) or on a horse finishing in the top two or three (Place/Show). Bets must be confirmed before the race starts.

Yes. crickex aff virtual sports are available on mobile browsers and on the Android and iOS apps. For more details visit the crickex aff App page.

Real sports betting involves analysing actual players, teams, form, weather and statistics. In virtual sports, none of that is relevant — results are determined solely by the RNG. Real sports also have live betting; virtual sports do not.